![]() You will be staring at one screen all the time and the only thing you will be doing is moving exhausted humans from work to rest and vice versa while memorising correct choices to a random event and hoping that luck is on your side. It leans into everything it should not do and it doesn't even present an enjoyable gameplay loop. I do not know why at the time of writing game has 83% overall positive reviews and 68% mixed reviews. You will lose quite early on if you do not play exactly as developers intended and then other 10 minutes or half an hour of a run can be your slow, antagonising march towards your death. You know that you are losing, but you can't do anything. This death spiral is a very frustrating element of this game. This means that you often get soft-locked way in advance from any upgrades and are forced into prolonged death spiral. Amount of power needed to survive always increases. This means that you can't upgrade your power generation, because you need it to survive. Power is also resource which you need to survive. If there is an award for bad game design, this must be it.This meant that I lost, because for a brief moment I did not considered if I had enough food for that half a minute. I had missed one round of food by some margin and third of my humans just died. Even minor resources like food can lead to complete decimation of your population. It is like playing a game on ironman with one life, extremely punitive. One failure to deliver enough energy means sudden game end. This means that you cannot get the feel of how much people you need producing a certain resource. This game is annoying, because resources are spent in one big pulse which is very frustrating.This is a cheap way to make game difficult. In order to beat this game, you need to memorise them. They are extremely harsh and unforgiving.30% less endurance to your humans in a game where everyone is constantly overworked as it is? Completely game ending. In such an environment any downside becomes massive and these random effects are massive. If you do not play as developer intended, you are going to lose. ![]() Even one negative effect is completely crippling in this game, because there is almost no room for error.
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